|

About Characters
When you signup, or add a character to Twilight Earth you need to choose a few simple options about your new character.
Sex
First of all you will need to decide if you are Male or Female. There are some differences to gameplay depending on which sex you choose, but these must be discovered through play.
Age
All characters start at age 25, as this is the age at which you were stored in the glass tube, for reasons lost to time.
As the game progresses your character will slowly age, although this is extremely gradual.
Talent
You will need to choose a Core Talent; Scavenger, Brawler, Tinker or Ace. We give only limited information about what each of these Core Talents do, but you should think of it like a very basic template. During the course of the game your character will be able to specialise into other Core Talents from the base one with which you begin. These can only be discovered through play, but there are hundreds of routes your character can take with the benefit of survival and experience. For instance a Scavenger may later become a Dusk Assassin or a RadScout. A Brawler could move on to be a Beastmaster or a Blood Marine. A Tinker might become a Lost Arts Mechanic or an Demolitions Expert. An Ace might become a New Priest, or a Rocketeer. There are many, many possible paths each Core Talent can move along. No one core talent is better than any other. But if you are travelling alone its a good idea to team up with other characters if you can. Survival in Numbers is a fundemental law in Twilight Earth.
Scavengers
Scavengers are clever, deft, agile and tricky. They are good at finding useful junk which others might miss and they are very good at good sources of food and water. They are excellent at moving quickly and escaping trouble and are often used as scouts. They are born survivors and are tough and hardy.
Brawlers
Brawlers are the big, powerful tough humans who take quickly to combat in its most brutal forms. They make good guards, warriors and raiders. You want some of these guys nearby when danger makes an appearance, which it often does!
Tinkers
Tinkers are good with gadgets and are the most likely to be able to put together a useful device from a bunch of useless rubbish. They excel at taking limited resources and building something valuable for survival. They are also the most likely to be able to figure out how mysterious items function, how to get them working and how to fix them when they break.
Aces
Aces are good at networking with other people, have strong leadership skills and think quickly under pressure. They are good at organisation and are able to learn the sort of skills which put them in positions of power and leadership.
©
1991-Present, Madhouse UK. All Rights Reserved.
This web site is
best viewed at 1024 x 768 Using Internet Explorer 5+
and Macromedia Flash Player
Your screen resolution is:
|
|