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Steamworx

About The Module

The Province of Derwent - Evil Home of Steam and Clockwork.

Steamworx is not a separate module of DungeonWorld. It is simply a vast new area to explore, with more character options, items and monsters. It has a unique flavour featuring strange and fantastic devices of steam and clockwork and a setting as dark and evil as has ever been seen in the DungeonWorld Game.

Giant Tin Robots, strange guns whch fire blasts of hot smoke, lobotomised dwarves with tick tock brains, all this and much more twisted mayhem can be found in Derwent, the home of the Steamworx module.

A Fresh Start

New players in DungeonWorld are especially welcome in Derwent, though the module is recommended for adults. There is always some worry that joining a large and well-established game like DungeonWorld will mean "competing" with long-time players. While this actually isn't the case in DungeonWorld, you can set your minds entirely at rest by joining Derwent, where everybody gets in at exactly the same starting point.

Rules Of Participation

Each player can control up to three adventuring positions in Steamworx. Each position can have up to ten main characters and an unlimited amount of sub-characters. It is entirely possible to play and thoroughly enjoy Steamworx with only two characters, so don't feel you must have a big position to have fun. Options for larger positions are only there to satisfy people who like big turns. Steamworx is an adventure game and a roleplaying game, not a competitive game, so different people's position sizes need have no bearing on one another.

Although Steamworx is part of the main DungeonWorld module (Module 5), players of that module who wish to start Steamworx characters must start a new position to do so. It is possible to travel to and from Derwent, but the distance is great and the journey difficult, which prevents easy access.

Political Correctness

Derwent is extremely un-politically correct. Given its setting, it has slaves, monstrous experiments, women in subservient lifestyles, mistreatment of the poor, corporal punishment, terrible state secrets, you name it. <grin> Anybody who finds this sort of thing offensive in a fantasy setting is asked to please abstain from participation. It's only a game. The opinions of the evil folk in Derwent do not reflect those of the Madhouse staff. With the exception of lobotomised dwarves. That sounds very fair ; )

 

 



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