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Factions Of Steamworx
Derwent is a land of politics and power-struggles,
a place where law is only as strong as the family who
declare it. In recent years a veneer of unity
in adversity has disguised a vicious and continued
power struggle of powerful Factions. Any character class
can be a member of any faction, as all factions court
the aid and loyalty of any person of skill or power.
Anybody who is not in a faction is a Free Agent,
which is not a title that earns much respect in Derwent,
or a Berenian which is arguably even worse...
Dreshkar, Masters Of The Factory
House Dreshkar are the presently ruling faction and
most powerful house in Derwent. They took the title
from House Ossuary before the plague forced everybody
to flee and currently hold the reins of power remotely.
They own the huge factories where the commoners work,
producing the power which runs the city of Derwent.
This grip on the source of all power has proven their
golden chalice.
Ossuary, Masters Of Trade
House Ossuary are a very strong and influential faction.
They are in charge of trade with Kyr (mostly slaves)
and with the far Western nation of Kriegmund. Their
reputation as dealmakers has taken a blow
recently, since it is Dreshkar, not Ossuary, who brokered
the move to Bereny to escape the plague. Little known
is the fact that House Ossuary already have business
in Bereny. They own the mysterious New Day Traders
which do good business along Berenian Roads.
Sanguine, Masters Of Pleasure
House Sanguine are the fourth most powerful House in
Derwent after Dreshkar, Ossuary and Lunar. They are
in charge of training the Elvish Pleasure Maidens in
their craft and also handle most other dubious pleasure
activities in Derwent.
Lunar, Masters Of Illusion
House Lunar are generally considered to be the third
most powerful house in Derwent after Dreshkar and Ossuary.
House Lunar are masters of the Derwentian Illusionary
Magic and are experts in arcane matters. All House Lunar
members are not werewolves, as some people say, but
rumours remain that their leaders know the secrets of
lycanthropy.
Brass, Masters Of Clockworks
House Brass are not one of the more powerful Houses,
but they are influential because so many of their clockwork
creations are vital to life in Derwent. While they have
never been the most powerful house, their support can
make or break another houses bid for primacy. House
Lunar are the masters of all things clockwork, with
more Clockworkers under their wings than any other faction.
Riven, Masters Of Science
House Riven are one of the weaker Derwentian Houses.
Only House Skerrit is weaker than them. Due to this,
House Riven enjoy pointing out how weak and pathetic
House Skerrit is, and how their willingness to let commoners
into their inner ranks makes them little more than mongrels.
House Riven are the masters of science in Derwent. They
handle all the lobotomising and other dark experiments.
They have more Engineers in their number than any other
faction.
Skerrit, Masters Of The People
House Skerrit is the poorest and weakest of the Derwentian
Houses. It is the only house which is not entirely made
up of original noble families at its core and the fact
that it has some commoners in its higher ranks make
it a laughing stock among the other houses. House Skerrits
main job in Derwent is to liaise with the commoners
and negotiate with them where necessary. Skerrit is
generally considered to be the most liberal
of the factions.
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