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Steamworx

Adventurers In Steamworx

BERENY CLASSES

All the adventuring classes found in Bereny can be found in Steamworx as foreigners who have travelled into the region from Bereny, for whatever reason, with the exception of Dwarves of any kind and Elven Women.

Despite the fact that most Berenian classes exist in Derwent, there are some classes that really do not enjoy living in Derwent’s geographical (and social) climate. You should think carefully before signing up some types of Berenian Adventurer, deciding just “why” they would want to be in this setting. Crusaders, for instance, would be very uncomfortable in a setting as dark and uncompromising as this, unless as 'freedom fighters' of some kind.

Steamworx CLASSES

Derwent features eight new character classes (with more to be added as the module grows.) Only the first four of these are available as ‘Free Play’ characters. The other four are commercial only.

Lobo (Male Only) - available for Freeplay
Although it disgusts the gentler sensibilities of Berenians, it is common practice in Derwent to lobotomise male dwarves and then use the mindless (but strong) survivors as powerful slaves and bodyguards. That’s what a lobo is. It’s an evil practice, but most Derwentians don’t mind that at all.

Human Scholars (Male or Female) - available for Freeplay
These intelligent fellows are highly trained and learned people who are masters in the celestial language ‘Starspeak’, derived from Old King Matrusso’s first studies into the mysterious Tear Of Heaven. Using gemstones and their occult language, they practise a strange and deadly magic all their own. They are also the people who study ancient lore, work in Derwent’s libraries and halls of records and keep the Journal Of Times current and accurate.

Human Knight (Male or Female) - available for Freeplay
Strong, proud experts in the use of martial weapons, Knights are bound by codes of honour which, though strange to the people of Bereny, are law to their own brotherhood. These people form the fighting body of Derwent and often lead small units of ‘common fighters’ into battle. Any person of note from any of the major families who is good in combat will generally become a knight.

Human Scout (Male or Female) - available for Freeplay
Quick-Witted, Agile and Clever, scouts are the sneaky forerunners of Derwentian forces, the rogueish fellows who bypass traps and snares and the smart spies whose initiative and street-sense keeps them alive on enemy territory or in disguise in an enemy fortress. A jack-of-all-trades Scouts are low on the social scales, but vital to the survival of Derwent.

Human Illusionist (Male or Female)
Almost completely without magical talent, the people of Derwent have turned to other pursuits to simulate the arcane. One such is the illusionist, who uses the mysteries of mirrors and the art of the sleight of hand to practice amazing deception and deceitful tomfoolery of the cleverest kind.

Human Warlock (Male or Female)
Warlocks are trained from birth to be the iron-willed warriors of the Factions. Trained to use weapons which will not function in lesser hands, conditioned to have virtually no free thought other than the line of the Faction in which they serve, these soulless killers are the godless ‘crusaders’ who enforce the will of their dark masters.

Human Engineer (Male only)
Derwentian’s are fascinated by the ‘sciences’m two schools of knowledge with which they have built many strange and wonderful devices. The first of these sciences is “Engineering”, involves harnessing the power of steam to enable construction and development. Engineers use ‘Blueprints’ to make useful devices for their masters and cooperate with Clockmakers in larger projects.

Human Clockmaker (Male only)
The second of Derwents two great ‘sciences’ is Clockworking. Experts in this field can build amazing creatures, machines and devices which seem to have a life of their own using Construction Charts. They can also cooperate with Engineers on larger projects.


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