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Adventurers In Steamworx
BERENY CLASSES
All the adventuring classes found in Bereny can be
found in Steamworx as foreigners who have travelled
into the region from Bereny, for whatever reason, with
the exception of Dwarves of any kind and Elven Women.
Despite the fact that most Berenian classes exist in
Derwent, there are some classes that really do not enjoy
living in Derwents geographical (and social) climate.
You should think carefully before signing up some types
of Berenian Adventurer, deciding just why
they would want to be in this setting. Crusaders, for
instance, would be very uncomfortable in a setting as
dark and uncompromising as this, unless as 'freedom
fighters' of some kind.
Steamworx CLASSES
Derwent features eight new character classes (with
more to be added as the module grows.) Only the first
four of these are available as Free Play
characters. The other four are commercial only.
Lobo (Male Only) - available for Freeplay
Although it disgusts the gentler sensibilities of Berenians,
it is common practice in Derwent to lobotomise male
dwarves and then use the mindless (but strong) survivors
as powerful slaves and bodyguards. Thats what
a lobo is. Its an evil practice, but most Derwentians
dont mind that at all.
Human Scholars (Male or Female) - available
for Freeplay
These intelligent fellows are highly trained and learned
people who are masters in the celestial language Starspeak,
derived from Old King Matrussos first studies
into the mysterious Tear Of Heaven. Using gemstones
and their occult language, they practise a strange and
deadly magic all their own. They are also the people
who study ancient lore, work in Derwents libraries
and halls of records and keep the Journal Of Times current
and accurate.
Human Knight (Male or Female) - available
for Freeplay
Strong, proud experts in the use of martial weapons,
Knights are bound by codes of honour which, though strange
to the people of Bereny, are law to their own brotherhood.
These people form the fighting body of Derwent and often
lead small units of common fighters into
battle. Any person of note from any of the major families
who is good in combat will generally become a knight.
Human Scout (Male or Female) - available
for Freeplay
Quick-Witted, Agile and Clever, scouts are the sneaky
forerunners of Derwentian forces, the rogueish fellows
who bypass traps and snares and the smart spies whose
initiative and street-sense keeps them alive on enemy
territory or in disguise in an enemy fortress. A jack-of-all-trades
Scouts are low on the social scales, but vital to the
survival of Derwent.
Human Illusionist (Male or Female)
Almost completely without magical talent, the people
of Derwent have turned to other pursuits to simulate
the arcane. One such is the illusionist, who uses the
mysteries of mirrors and the art of the sleight of hand
to practice amazing deception and deceitful tomfoolery
of the cleverest kind.
Human Warlock (Male or Female)
Warlocks are trained from birth to be the iron-willed
warriors of the Factions. Trained to use weapons which
will not function in lesser hands, conditioned to have
virtually no free thought other than the line of the
Faction in which they serve, these soulless killers
are the godless crusaders who enforce the
will of their dark masters.
Human Engineer (Male only)
Derwentians are fascinated by the sciencesm
two schools of knowledge with which they have built
many strange and wonderful devices. The first of these
sciences is Engineering, involves harnessing
the power of steam to enable construction and development.
Engineers use Blueprints to make useful
devices for their masters and cooperate with Clockmakers
in larger projects.
Human Clockmaker (Male only)
The second of Derwents two great sciences
is Clockworking. Experts in this field can build amazing
creatures, machines and devices which seem to have a
life of their own using Construction Charts. They can
also cooperate with Engineers on larger projects.

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