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Madhouse UK


Terror Island Signups
Sign Up For Lizards

Costs and Information

Signing up in a Terror Island game costs £15.00 which pays for the full game (for as long as you survive in it!). Alternatively you can pay £15.00 for the whole game.

(1) If you already have a Madhouse Account Number and happen to know what it is please enter it below.
Madhouse Account Number

(2) Give us your contact information. All areas must be filled in!
Your Full Name

Address Line 1
Address Line 2
Address Line 3 Postal Code
Country

Telephone Number including area code.

Email Address

Would you like to play by Post or Email?


(Email turns are sent as PDF files. You will need the freeware program Adobe Acrobat Reader to view and use them)

(3) Choose Your Clan Name

Clan Name (max 20 chars)

(4) And Finally...


Write any special notes or questions you have in the box below.



Read the House Rules at the bottom of this web page and then show you have done so with the selection box below!
You must read the House Rules or your signup will not be accepted.


PLEASE TAKE NOTE: Before clicking this button please read our House Rules.
By clicking the Send My Signup button you are confirming that you understand our House Rules and agree to be bound by them. Without acceptance of our House Rules we do not allow play in any of our games at any time or under any circumstances.



The House Rules

The following House Rules are official rules under which you are participating in the game. Your understanding of and acceptance of these rules are conditions of playing the game. These rules are binding in all situations. Any player not wishing to play by and be bound by these rules should NOT SIGN UP. Your continued play is only allowed under the conditions supplied herein:-

(1) Madhouse decision in all game-related matters is final.

(2) Madhouse do not offer refunds of turn credit paid under any circumstances, for any reason or in any form. If you purchase turn credit for this game then your money is considered as "game credit" with no refundable monetary value. If you pay for a whole game and are killed on turn 4, there is no refund available. If you pay some credit in and then decide to drop out of a game, your remaining credit in that game cannot be refunded. Credit, once paid, is not refundable AT ALL.

(3) Postal-Mailed and Faxed turns should be sent allowing plenty of time to reach us before the return date shown on your turnsheet. E-Mailed turns must be sent at least TWO DAYS BEFORE the due date to be safe. Madhouse accept no responsibility for turns you miss due to late submission or a problem with your submission.

(4) Madhouse take all possible precautions to be sure of reliability of post. However, we cannot be held responsible for any lost turnsheets or missed turns resulting from postal failure (or machine failure in the case of faxed or e-mailed turns). Games will be run on time and if a turn is missing the position will still be run and updated with the usual fee charged. You will receive the turn update as usual. Orders sent late will not be used for the following turn except in the written instruction that they should be.

(5) Players must keep their accounts positive at all times. While Madhouse reserve the right to allow accounts to go into the red you should not count on or expect this. Your GM may decide to drop your position if your account does not hold sufficient funds to process the turn.

(6) If you wish to drop out you must inform Madhouse in writing, remembering to quote your name, account number, player number, game name and game number. Failure to do so may result in your *not* being dropped out and the resulting red account will be a legal and valid debt in your name which you will be expected to pay in full. The easiest way to drop out is to send us back your order sheet, blank, with 'dropping out' written across it in large letters. If you decide to drop out and your account is in the red, you are required to clear your overdrawn account balance within 7 days.

(7) Players are encouraged to contact each other in the spirit of friendly rivalry or good diplomacy. However, all contact between players should be in the spirit and good-nature of the game. Players acting irresponsibly or unpleasantly will be immediately removed from the game without refund.

(8) All cheques or postal orders should be made payable to 'Madhouse'. PayPal payments should be made to the email address steve@madcentral.com or paid directly from our Payments Page on this website.

(9) Payment by credit or debit cards is done via PayPal. PayPal payments should be made to the email address steve@madcentral.com or paid directly from our Payments Page on this website.

(10) If you think Madhouse have made a mistake with your turn... contact us and let us know! We'll try to put it right or compensate your position in some way if we believe it is our fault, or explain where you want wrong if we feel you are mistaken. However, Madhouse have a strict policy of *never* re-running a turn. Whatever had happened we would not ever do so at any time unless *all* players were affected by the problem.

(11) Madhouse have the right to make amendments to your characters at any time, should they deem it necessary. This includes changes in item specification, character statistics, outlaw status or anything else that the GMs consider important or necessary. While we try not to use these powers very often, the game is a dynamic one in a 'live' environment where such things can occur.

Madhouse welcome player comments and contributions of all kinds. We're here to help you. If you have any queries of suggestions of any kind then drop us a line! We'll be looking forward to it!













 


 


 

 

 

 

 

 


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