PLEASE TAKE NOTE: Before clicking
this button please read our House Rules .
By clicking the Send My Signup button you are confirming
that you understand our House Rules and agree to
be bound by them. Without acceptance of our House
Rules we do not allow play in any of our games at
any time or under any circumstances.
The House Rules
The following House Rules
are official rules under which you are participating
in the game. Your understanding of and acceptance
of these rules are conditions of playing the game.
These rules are binding in all situations. Any player
not wishing to play by and be bound by these rules
should NOT SIGN UP. Your continued play is only
allowed under the conditions supplied herein:-
(1) Madhouse decision in
all game-related matters is final.
(2) Madhouse do not offer
refunds of turn credit paid under any circumstances,
for any reason or in any form. If you purchase turn
credit for this game then your money is considered
as "game credit" with no refundable monetary
value. If you pay for a whole game and are killed
on turn 4, there is no refund available. If you
pay some credit in and then decide to drop out of
a game, your remaining credit in that game cannot
be refunded. Credit, once paid, is not refundable
AT ALL.
(3) Postal-Mailed and Faxed
turns should be sent allowing plenty of time to
reach us before the return date shown on your turnsheet.
E-Mailed turns must be sent at least TWO DAYS BEFORE
the due date to be safe. Madhouse accept no responsibility
for turns you miss due to late submission or a problem
with your submission.
(4) Madhouse take all possible
precautions to be sure of reliability of post. However,
we cannot be held responsible for any lost turnsheets
or missed turns resulting from postal failure (or
machine failure in the case of faxed or e-mailed
turns). Games will be run on time and if a turn
is missing the position will still be run and updated
with the usual fee charged. You will receive the
turn update as usual. Orders sent late will not
be used for the following turn except in the written
instruction that they should be.
(5) Players must keep their
accounts positive at all times. While Madhouse reserve
the right to allow accounts to go into the red you
should not count on or expect this. Your GM may
decide to drop your position if your account does
not hold sufficient funds to process the turn.
(6) If you wish to drop out
you must inform Madhouse in writing, remembering
to quote your name, account number, player number,
game name and game number. Failure to do so may
result in your *not* being dropped out and the resulting
red account will be a legal and valid debt in your
name which you will be expected to pay in full.
The easiest way to drop out is to send us back your
order sheet, blank, with 'dropping out' written
across it in large letters. If you decide to drop
out and your account is in the red, you are required
to clear your overdrawn account balance within 7
days.
(7) Players are encouraged
to contact each other in the spirit of friendly
rivalry or good diplomacy. However, all contact
between players should be in the spirit and good-nature
of the game. Players acting irresponsibly or unpleasantly
will be immediately removed from the game without
refund.
(8) All cheques or postal
orders should be made payable to 'Madhouse'. PayPal
payments should be made to the email address steve@madcentral.com
or paid directly from our Payments Page on this
website.
(9) Payment by credit or
debit cards is done via PayPal. PayPal payments
should be made to the email address steve@madcentral.com
or paid directly from our Payments Page on this
website.
(10) If you think Madhouse
have made a mistake with your turn... contact us
and let us know! We'll try to put it right or compensate
your position in some way if we believe it is our
fault, or explain where you want wrong if we feel
you are mistaken. However, Madhouse have a strict
policy of *never* re-running a turn. Whatever had
happened we would not ever do so at any time unless
*all* players were affected by the problem.
(11) Madhouse have the right
to make amendments to your characters at any time,
should they deem it necessary. This includes changes
in item specification, character statistics, outlaw
status or anything else that the GMs consider important
or necessary. While we try not to use these powers
very often, the game is a dynamic one in a 'live'
environment where such things can occur.
Madhouse welcome player comments
and contributions of all kinds. We're here to help
you. If you have any queries of suggestions of any
kind then drop us a line! We'll be looking forward
to it!