The LOB Order
Phase: Artillery Phase
Yellow lizards can LOB objects up to a distance of 2 hexes. Every yellow lizard in a hex will LOB when this order is given (one of them picks up a stone and hurls it and the others get caught up in the excitement) and each has a 30% chance (unmodified by combat points) of hitting and killing an enemy lizard in the target hex. Dens, Temples and Ruins defend lizards totally from these missile attacks. Other lizards practise “Duck & Cover” when in the same hex as LOBBING Yellow Lizards, so will not move in the same turn.
Example:-
Lob <HEX> <M1> <M2>
*where HEX is the code for the Hex which you wish to LOB from.
*where M1 and M2 are direction codes that specify the location to be LOBBED into.