Signup Heroic Monster Position
Costs and Information
An initial Good Monster Position costs £1.90 per
turn. (£1.00 Base Turn Fee, £0.50 for leader,
10p each for two minions, 1 Sage and 1 tunnel worm..)
Startup and Rules is FREE, if you are playing entirely
by email.
Startup and Rules is £5.00 Sterling, including
first turn, if you are playing entirely by postal mail.
Postal Mail positions available for Europe only. Email
positions can be played from anywhere.
Information
What The Position Types Are About
It's true that each of the different Heroic Monster Positions
are likely to have very different motivations. Although they
are generally 'on the same side', this only means that they
may realise that the vast array of evil they are forced to
live alongside is already dangerous enough, without making
enemies of those who don't immediately mean them harm. Here's
a rundown of the different heroic monster types and what they
are "about".
Deepfolk
These are normal humans who have decided, for one reason or
another, to live underground. Often they are poor communities
who chose a different style of life. Sometimes they have fled
for other reasons, perhaps as part of a bizarre religious
cult, or to escape the laws of the overland, or possibly due
to some disaster that befell them. Deepfolk are not forced
to live underground, they choose to do so for their own reasons.
While they may not admit it themselves, the Crown does consider
them part of the Kingdom and subject to its laws.
Royal Militia
These are a small unit of men stationed underground by the
Crown as part of a new initiative to bring order to the underworld.
After it was recognised that some dungeons had appeared which
did not yet have courtyards for adventurers to access them,
the Royal Militia took volunteers for the task of exploring
and affecting control over them. This was clearly an extremely
dangerous mission, especially since the initially-small team
must fund increases in its strength through mining. It is
considered a 'fast track' to advancement in the army by some,
and a place to hide for others, since any army recruit who
volunteers for 'below ground' work is allowed in without close
examination of their records. Royal Militia positions, then,
tend to be hard, tough men. A breed apart from other soldiers.
Dwarves
The dwarves featured in the Heroic Monster positions are separate
from the main body of dwarves who dig courtyards for adventurers
and feature so strongly in Berenian life. These dwarves are
small clans which have separated from a larger dwarven body
through some reason of their own.
Dusk Elves
These elves are quite rare in Bereny. They are Midnight Elves
who have chosen to follow a better path than that of their
evil brothers and sisters. Since they do not live as deep
as Midnight Elves, their skin is grey or brown rather than
black. In many cases they can almost pass as human, and they
have an extremely exotic appearance.
Gnomes
One of the lesser-known humanoid races. Gnomes are squat little
fellows who generally choose not to interact with the rest
of the folk of Bereny, preferring to keep themselves to themselves.
In fact, their isolation is more to a xenophobic dislike of
races other than their own. Gnomes stand an average of 4ft
tall and are wiry and strong, but not stocky like dwarves.
It is generally believed that they have a strong amount of
the Fae in their lineage. Gnomes love to tinker which such
technological marvels as Clockwork, Flashpowder, Steam and
Alchemy, although they have little regard for the dangers
of such.
Fae
These strange humanoids are very rare and seldom found outside
their small monstrous groups. They look like tall humans with
very pale skin and pure-white hair. They have pure-blue orb-eyes
which show no white at all, and the air about them tends to
sparkle with subtle silvery lights. It is said that the first
Fae was created by the mating of an Elf and a Fairie. How
this was possible, given the size difference, is unknown.
Fae love magic, but do not like Alchemy or Necromancy. They
specialise in magical temporary tattoos which grant powers
to those who are marked. Fae who have learned the skill to
make these tattoos are called "Illustrationists"
Wolfen
These creatures are not lycanthropes and are not the subject
of any magical disease. They are a race of humanoids with
the body of Man and the heads of wolves. Although somewhat
savage and wild, they are not truly evil and have been known
to work against evil races when the need arises.
Darkwalkers
The traditional rebels of Bereny, Darkwalkers are outlaws
from the Crown who have fled beneath the earth to escape the
law. Sometimes they were criminals who escaped justice. Sometimes
they were folk who refused to follow the laws of Bereny. This
is probably the most difficult Heroic Monster Position to
play, because EVERYBODY is their enemy. Darkwalkers can be
played as misunderstood and abused, or evil and wicked, as
you choose.
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