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Madhouse UK


Signup Heroic Monster Position

Costs and Information
An initial Good Monster Position costs £1.90 per turn. (£1.00 Base Turn Fee, £0.50 for leader, 10p each for two minions, 1 Sage and 1 tunnel worm..) Startup and Rules is FREE, if you are playing entirely by email.
Startup and Rules is £5.00 Sterling, including first turn, if you are playing entirely by postal mail.
Postal Mail positions available for Europe only. Email positions can be played from anywhere.

(1) If you already have a Madhouse Account Number and happen to know what it is please enter it below.
Madhouse Account Number

(2) Give us your contact information. All areas must be filled in!
Your Full Name:

Address Line 1
Address Line 2
Address Line 3 Postal Code
Country

Telephone Number including area code.

Email Address

Would you like to play by Post or Email?
(Email turns are sent as PDF files. You will need the freeware program Adobe Acrobat Reader to view and use them)
Dungeonworld

(3) Now Choose Your Monster Race and Leaders Name.

Good Monster Leader
Name (max 18 characters including spaces)

Monster Race Type
More information about the different race types can be found at the bottom of this page.

Character Type

(4) And Finally...

Write any special notes or questions you have in the box below.



Read the House Rules in the DungeonWorld rulebook and then show you have done so with the selection box below!
You must read the House Rules or your signup will not be accepted.


PLEASE TAKE NOTE: Before clicking this button please read our House Rules (link at top left of page).
By clicking the Send My Signup button you are confirming that you understand our House Rules and agree to be bound by them. Without acceptance of our House Rules we do not allow play in any of our games at any time or under any circumstances.

Information

What The Position Types Are About

It's true that each of the different Heroic Monster Positions are likely to have very different motivations. Although they are generally 'on the same side', this only means that they may realise that the vast array of evil they are forced to live alongside is already dangerous enough, without making enemies of those who don't immediately mean them harm. Here's a rundown of the different heroic monster types and what they are "about".

Deepfolk
These are normal humans who have decided, for one reason or another, to live underground. Often they are poor communities who chose a different style of life. Sometimes they have fled for other reasons, perhaps as part of a bizarre religious cult, or to escape the laws of the overland, or possibly due to some disaster that befell them. Deepfolk are not forced to live underground, they choose to do so for their own reasons. While they may not admit it themselves, the Crown does consider them part of the Kingdom and subject to its laws.

Royal Militia
These are a small unit of men stationed underground by the Crown as part of a new initiative to bring order to the underworld. After it was recognised that some dungeons had appeared which did not yet have courtyards for adventurers to access them, the Royal Militia took volunteers for the task of exploring and affecting control over them. This was clearly an extremely dangerous mission, especially since the initially-small team must fund increases in its strength through mining. It is considered a 'fast track' to advancement in the army by some, and a place to hide for others, since any army recruit who volunteers for 'below ground' work is allowed in without close examination of their records. Royal Militia positions, then, tend to be hard, tough men. A breed apart from other soldiers.

Dwarves
The dwarves featured in the Heroic Monster positions are separate from the main body of dwarves who dig courtyards for adventurers and feature so strongly in Berenian life. These dwarves are small clans which have separated from a larger dwarven body through some reason of their own.

Dusk Elves
These elves are quite rare in Bereny. They are Midnight Elves who have chosen to follow a better path than that of their evil brothers and sisters. Since they do not live as deep as Midnight Elves, their skin is grey or brown rather than black. In many cases they can almost pass as human, and they have an extremely exotic appearance.

Gnomes
One of the lesser-known humanoid races. Gnomes are squat little fellows who generally choose not to interact with the rest of the folk of Bereny, preferring to keep themselves to themselves. In fact, their isolation is more to a xenophobic dislike of races other than their own. Gnomes stand an average of 4ft tall and are wiry and strong, but not stocky like dwarves. It is generally believed that they have a strong amount of the Fae in their lineage. Gnomes love to tinker which such technological marvels as Clockwork, Flashpowder, Steam and Alchemy, although they have little regard for the dangers of such.

Fae
These strange humanoids are very rare and seldom found outside their small monstrous groups. They look like tall humans with very pale skin and pure-white hair. They have pure-blue orb-eyes which show no white at all, and the air about them tends to sparkle with subtle silvery lights. It is said that the first Fae was created by the mating of an Elf and a Fairie. How this was possible, given the size difference, is unknown. Fae love magic, but do not like Alchemy or Necromancy. They specialise in magical temporary tattoos which grant powers to those who are marked. Fae who have learned the skill to make these tattoos are called "Illustrationists"

Wolfen
These creatures are not lycanthropes and are not the subject of any magical disease. They are a race of humanoids with the body of Man and the heads of wolves. Although somewhat savage and wild, they are not truly evil and have been known to work against evil races when the need arises.

Darkwalkers
The traditional rebels of Bereny, Darkwalkers are outlaws from the Crown who have fled beneath the earth to escape the law. Sometimes they were criminals who escaped justice. Sometimes they were folk who refused to follow the laws of Bereny. This is probably the most difficult Heroic Monster Position to play, because EVERYBODY is their enemy. Darkwalkers can be played as misunderstood and abused, or evil and wicked, as you choose.


Signup Evil Monster Position

Costs and Information
An initial Evil Monster Position costs £1.80 per turn. (£1.00 Base Turn Fee, £0.50 for leader, 10p each for two minions and 1 tunnel worm..) Startup and Rules is FREE, if you are playing entirely by email.
Startup and Rules is £5.00 Sterling, including first turn, if you are playing entirely by postal mail.
Postal Mail positions available for Europe only. Email positions can be played from anywhere.

(1) If you already have a Madhouse Account Number and happen to know what it is please enter it below.
Madhouse Account Number

(2) Give us your contact information. All areas must be filled in!
Your Full Name:

Address Line 1
Address Line 2
Address Line 3 Postal Code
Country

Telephone Number including area code.

Email Address

Would you like to play by Post or Email?
(Email turns are sent as PDF files. You will need the freeware program Adobe Acrobat Reader to view and use them)
dungeonworld

(3) Now Choose Your Monster Race and Leaders Name.

Monster Leader
Name (max 18 characters including spaces)

Monster Race Type

Character Type

(4) And Finally...

Write any special notes or questions you have in the box below.



Read the House Rules in the DungeonWorld rulebook and then show you have done so with the selection box below!
You must read the House Rules or your signup will not be accepted.


PLEASE TAKE NOTE: Before clicking this button please read our House Rules.
By clicking the Send My Signup button you are confirming that you understand our House Rules and agree to be bound by them. Without acceptance of our House Rules we do not allow play in any of our games at any time or under any circumstances.



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