What Are Guilds For?
Guild's are a vital part to the game, adding depth
and interest to many levels of play. However, it should
be remembered that they are not vital, and that players
who want to go the solo route should never feel that
they are penalised for not wanting to be in a guild.
It is our intention to make the game consistently enjoyable
whichever style of play you prefer. For this reason
we constantly add new areas and features to the game
for players to explore, whether or not they are members
of a guild. However, guilds will also benefit from new
features in many ways.
Guild Moderation
Guild activities and roleplay are monitored by Madhouse's
professional GMs and the things players are saying and
doing are used directly for inspiration and motivation
when adding new features to the game. Consequently,
a guild's evolution can and does directly effect the
game evolution.
Excitement
Anything which integrates your guild into the overall
game plotline will be exciting, interesting and encourage
roleplay and activity. These things will not always
be GOOD things. In fact, quite often they will be the
opposite. Moderation could result in terrible events
occuring which your guild will be flung headlong into.
Nor is there any guarantee of a 'let up'. You can't
be sure that after a period of awful events things will
get better. They might just keep getting worse and worse.
No attempt whatsoever will be made to keep a 'balance'
here, nor can you be sure that you'll get the same balance
as another guild (or even close to it). You might get
endless bad luck, while another guild might seem to
get endless good luck. We make absolutely no promises,
or apologies. Why? Because that's life. Or, more specifically,
that's life in DungeonWorld. What we do guarantee is
that you'll be in for real adventures every step of
the way. Challenges, spiralling events, deep and involving
plots and counterplots.
Roleplay & Influence
Leading guild figures and notables become "known"
and consequently influential in many ways within the
game. A new player can very quickly make their mark
in the game world in many ways, but probably the easiest
is through clever roleplay and influence within a guild.
In-Game Bonuses
Depending on how the guild leader's have chosen to build
the guild, members may gain special items, skills, powers,
sidekicks, bases, and a whole host of other cool stuff.
Guild bonuses of this type tend to be aimed more at
improving roleplay, interaction and flavour than at
actual power, but they are nonetheless usually great
fun!
Cameraderie
There are few things as good in the world of Bereny
as staunch companies, allies and backup in times of
distress. Guilds provide all this and more!
Knowledge Is Power!
Guilds often share information and new discoveries,
which means that it is possible to find out important
and useful information more quickly. This doesn't suit
everyone, but that's okay, most guilds are happy to
share or not as you prefer.
Friendship
Through guild membership you will gradually get to know
other real players outside of the game itself and you'll
find that they are aninteresting, friendly and charismatic
bunch. Many lasting friendships are made through turn-based
gaming and it is one of the most enjoyable aspects of
this kind of entertainment.
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