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DungeonWorld


Guild Moderation

Guild's are a vital part to the game, adding depth and interest to many levels of play. However, it should be remembered that they are not vital, and that players who want to go the solo route should never feel that they are penalised for not wanting to be in a guild. It is our intention to make the game consistently enjoyable whichever style of play you prefer. For this reason we constantly add new areas and features to the game for players to explore, whether or not they are members of a guild. However, guilds will also benefit from new features in two ways. The first, Guild upgrades, are described elsewhere in this section of the web site. The second, Guild Moderation, is specific GM intervention into the game in the form of limited hand-moderation.

How Does Guild Moderation work?
Guild moderation is not announced to the guild itself, directly by the GMs. This is work behind the scenes which integrates the guild specifically into the overall game plot. The only way guilds will find out about moderation which affects them is by in-game play, through interaction with GM-controlled PCs, and by watching the various areas of interaction the game supports (Player Noticeboard on your turns, email discussion groups, newsletters and suchlike.)

Why Is This New?
Well, technically it isn't. It has been going on for a long time. The difference is that with the advent of the new guild structuring, there will be a lot MORE of it, and it will be far more visible. Previously, with many guilds not obviously active, it was hard to be sure which guilds deserved specific moderation, and in what way that moderation would best be implemented. With the new guild rules all guilds will need to be highly active if they wish to stay official, and that activity will give us more obvious pointers for where to add moderation.

Is This Great For The Guild?
Yes, and No. Yes, because anything which integrates your guild into the overall game plotline will be exciting, interesting and encourage roleplay and activity. No, because these things will not always be GOOD things. In fact, quite often they will be the opposite. Moderation could result in terrible events occuring which your guild will be flung headlong into. Nor is there any guarantee of a 'let up'. You can't be sure that after a period of awful events things will get better. They might just keep getting worse and worse. No attempt whatsoever will be made to keep a 'balance' here, nor can you be sure that you'll get the same balance as another guild (or even close to it). You might get endless bad luck, while another guild might seem to get endless good luck. We make absolutely no promises, or apologies. Why? Because that's life. Or, more specifically, that's life in DungeonWorld. What we do guarantee is that you'll be in for real adventures every step of the way. Challenges, spiralling events, deep and involving plots and counterplots.

Will We Ever Know What Happened?
Maybe. Maybe not. We wont ever tell you, that's for sure. But the truth, as they say, is out there. Hopefully, some people will piece together the info and be able to determine some of what went on. Sometimes everything may come out into the open. You need to remember that the GMs will be balancing the actions of many complex NPCs, along with the counteractions of many player-controlled characters and other guilds. You'll need to have faith in us, because sometimes it'll seem like we're out to get you (and sometimes we WILL be, but always in good spirit.) Madhouse do make this promise; we have no favourites, no bias, and we are not worried about 'commercial' effects of game plots. We feel that an exciting and vibrant game will always be commercially viable and we wont be tailoring events based on what may, or may not, lose us money. We'll just trust our players to know quality when they see it. The best place to get secrets out of us is after a beer or two at a minicon or convention, of course. ; )

When Does All This Start?
Now. It's part of the ongoing evolution of Dungeonworld. It has become clear to us that guilds are becoming more and more vital to the overall enjoyment of the game. It's YOU who've made this clear to us, we are just responding to your own actions and comments. We've seen what you want, and we're going to give you more, and more and more of it. In spades. Of course, this will mean much more for you to think about, fight against and generally contend with if you are the sort of player who gets heavily involved in guilds. Just remember, when your in the thick of it all, you asked for it.... <evil grin>

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