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DungeonWorld


Guild Types : Official vs UnOfficial

Guilds in DungeonWorld represent alliances, organisations and the like, formed by adventures for a common goal, interest or aim. There are presumed to be hundreds of non-adventurer guilds formed by common folk as well for more mundane reasons but these are not within the scope of the game.

UnOfficial - All the fun ... less of the commitment!
An UnOfficial guild can be formed by anybody at any time with no need to contact the GMs. Somebody announcing that they are "The Falcons of Everheart" and calling for people to join them need not be 'official', nor the "Merry Men Of Ghorst" who drink foaming beer and sing bawdy songs while slaying goblins. If you are interested in forming a guild or alliance you should give serious thought to running it unofficially, either forever, or for a trial period. It will give you a good idea as to whether you can handle the workload and responsibilities of a full official guild. Unofficial guilds can have just as much impact and

Official Guilds - Part Of The Mechanics Of The Game!
Official guilds are a very different beast. They involve a lot of work to set-up for the GMs and have many in-game programmed elements specifically and only for them. Due to this, the requirements to set up an official guild are quite stringent, and the commitments required of the guild leaders to keep the guild running are both time-consuming and ongoing. Given that many other players will be relying on you to provide them with support and leadership, not just for a few turns, but potentially for several years, you should only proceed with setting up an official guild if you are certain you will be playing for the long term and if you have no other commitments which may limit your time and ability to run the guild effectively. An Official Guild can be a whole lot of fun, but its no simple task and you should go into it knowing what you are letting yourself in for!

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