Destiny 2 Menu

Destiny Menu
- About Destiny 2
- What Does It Cost?
- About The Setting
- About Characters

House Rules

Sign Up To Play

Downloads
- Rules (PDF File)

Other Stuff
- Yahoo Group
 

 

Madhouse UK


Daemonrift

HOUSE RULES

All Players Must Read, Understand and Agree To Be
Bound By These House Rules.
Your participation in
any of our games is subject to your agreement.

The following House Rules are official rules under which you are participating in any Madhouse game. Your understanding of
and acceptance of these rules are conditions of playing the game.

These rules are binding in all situations. Any player not wishing to play by and be bound by these rules should not sign up
for any Madhouse game! Your continued play is only allowed under the conditions supplied herein.

Decision Policy
Madhouse decision in all game-related matters is final.

Commercial Games Refund Policy
Cash sent for turn fees in Destiny 2 is NON-REFUNDABLE. It can never be refunded in whole or in part for any reason.
So please don't ask. If you are not happy to be bound by this simple rule, please DO NOT PLAY.

Procedure For Dropping Out / Closing A Postion
If you wish to drop out you must inform Madhouse in writing by post, fax or email, remembering to quote your name,
account number, player number, game name and game number. Failure to do so correctly or with all details intact may result
in your *not* being dropped out and, in the case of commercial games, the resulting red account will be a legal and valid debt
in your name which you will be expected to pay in full. If you decide to drop out and your account is in the red, you are required
to clear your overdrawn account balance within 7 days. Since Madhouse have no wish to charge anybody for turns they do not
wish to play we cannot stress strongly enough send us notification if you no longer wish to play so that we can correctly
remove your position from the game!

Deadlines Policy
Postal Mailed turns should be sent allowing plenty of time to reach us before the return date shown on your turnsheet. It is advised
that where possible E-Mailed and Faxed turns must be sent at least TWO DAYS BEFORE the due date. We do accept turns right up
to the moment of the deadline, but slow email delivery or other problems are very hard to do anything about at the last moment.
To be safe... send early!

Lost and Missing Turns Policy
Madhouse take all possible precautions to be sure of reliability of post and email. However, we cannot be held responsible for any
lost turnsheets or missed turns resulting from postal or internet failure. Games will be run on time and if a turn is missing the position
will still be run and updated with the usual fee charged. You will receive the turn update as usual. Orders sent late will not be used for
the following turn except in the written instruction that they should be.

Overdrawn Accounts Policy
Players must keep their accounts positive at all times. While Madhouse reserve the right to allow accounts to go into the red you
should not count on or expect this. Madhouse may decide to drop your position if your account does not hold sufficient funds to
process the turn. Any overdrawn balance is a legal debt you will be expected to settle and Madhouse reserve the right to take
legal action to recover funds owed to us.

Player Diplomacy Policy
Players are encouraged to contact each other in the spirit of fun roleplay, friendly rivalry or good diplomacy.
However, all contact between players should be in the spirit and good-nature of the game. Players acting irresponsibly or unpleasantly
may be immediately removed from the game without refund. We would add that we have never had to do this and we
very much hope we never will have to.

Cheques and Postal Orders
All cheques or postal orders should be made payable to 'Madhouse UK'.

Paypal
Madhouse accept payment by credit or debit cards via the online PayPal system. If you wish to take advantage of this you will have
to set up an account with PayPal themselves which can be done via www.paypal.com.

Turn Error Policy
If you think Madhouse have made a mistake with your turn... contact us and let us know! We'll try to put it right or compensate your
position in some way if we believe it is our fault, or explain where you want wrong if we feel you are mistaken. However, Madhouse
have a strict policy of *never* re-running a turn. Whatever had happened we would not ever do so at any time unless *all*
players were affected by the problem.

Bug Policy
If you think you have found a bug in a Madhouse game please report it to us by email, or using the applicable Bug Reports page on our
website for that game. Madhouse always repair bugs quickly and will compensate your position if possible or necessary. However, turns
are never re-run to fix a bug as a matter of very strict policy, so please don't ask.

Madhouse Control Policy
Madhouse have the right to make amendments to your position at any time, should they deem it necessary. This includes changes in
ANY GAME ELEMENT that the GMs consider important or necessary. While we try not to use these powers very often, you should understand
that this is a condition of your participation in the game. Madhouse welcome player comments and contributions of all kinds.
We're here to help you. If you have any queries of suggestions of any kind then drop us a line! We'll be looking forward to it!

 



© 1991-Present, Madhouse UK. All Rights Reserved.

This web site is best viewed at 1024 x 768 Using Internet Explorer 5+ and Macromedia Flash Player


Your screen resolution is: 

 


Featured Items