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Madhouse UK




Online Order Entry

Madhouse Acct Number Online Password Player Number

IMPORTANT : Your ONLINE PASSWORD is CASE SENSITIVE. Entering it incorrectly will cause your orders to fail
to be processed. PLEASE TAKE CARE!

Your Email Address


Character 1/

Character Number (This is the number in brackets after the characters name on your turnsheet.)

(If you do not want to process this character on the next turn, uncheck this box.)

Dawn Activities (Commercial Players Only)
Morning Activities
Lunchtime Activities (Commercial Players Only)
Afternoon Activities
Twilight Activities (Commercial Players Only)
Evening Activities
Midnight Activities (Commercial Players Only)
Small Hours Activities (Commercial Players Only)



Combat Tactics (Briefly describe in plain English what combat tactics this character might use should combat occur.
If you want your tactics to be determined by the GM, or to remain the same as your last settings, leave the box below blank.


Max 6 lines of text.

Offered Action / Offered Team Tactics & Roleplay (Briefly describe in plain English what tactics & roleplay this character might use in an offered action of team-up in which they are potentially involved this turn..
If you want this to be determined by the GM, or to remain the same as your last settings, leave the box below blank.

Max 6 lines of text.

Change City Home Location (Costs $2000, or FREE On First turn)


Character 2/ (Commercial Players Only)

Character Number (This is the number in brackets after the characters name on your turnsheet.)

(If you do not want to process this character on the next turn, uncheck this box.)

Dawn Activities (Commercial Players Only)
Morning Activities
Lunchtime Activities (Commercial Players Only)
Afternoon Activities
Twilight Activities (Commercial Players Only)
Evening Activities
Midnight Activities (Commercial Players Only)
Small Hours Activities (Commercial Players Only)

Combat Tactics (Briefly describe in plain English what combat tactics this character might use should combat occur.
If you want your tactics to be determined by the GM, or to remain the same as your last settings, leave the box below blank.

Max 6 lines of text.

Offered Action / Offered Team Tactics & Roleplay (Briefly describe in plain English what tactics & roleplay this character might use in an offered action of team-up in which they are potentially involved this turn..
If you want this to be determined by the GM, or to remain the same as your last settings, leave the box below blank.

Max 6 lines of text.

Change City Home Location (Costs $2000, or FREE On First turn)


Character 3/ (Commercial Players Only)

Character Number (This is the number in brackets after the characters name on your turnsheet.)

(If you do not want to process this character on the next turn, uncheck this box.)

Dawn Activities (Commercial Players Only)
Morning Activities
Lunchtime Activities (Commercial Players Only)
Afternoon Activities
Twilight Activities (Commercial Players Only)
Evening Activities
Midnight Activities (Commercial Players Only)
Small Hours Activities (Commercial Players Only)

Combat Tactics (Briefly describe in plain English what combat tactics this character might use should combat occur.
If you want your tactics to be determined by the GM, or to remain the same as your last settings, leave the box below blank.

Max 6 lines of text.

Offered Action / Offered Team Tactics & Roleplay (Briefly describe in plain English what tactics & roleplay this character might use in an offered action of team-up in which they are potentially involved this turn..
If you want this to be determined by the GM, or to remain the same as your last settings, leave the box below blank.

Max 6 lines of text.

Change City Home Location (Costs $2000, or FREE On First turn)

Character 4/ (Commercial Players Only)

Character Number (This is the number in brackets after the characters name on your turnsheet.)

(If you do not want to process this character on the next turn, uncheck this box.)

Dawn Activities (Commercial Players Only)
Morning Activities
Lunchtime Activities (Commercial Players Only)
Afternoon Activities
Twilight Activities (Commercial Players Only)
Evening Activities
Midnight Activities (Commercial Players Only)
Small Hours Activities (Commercial Players Only)

Combat Tactics (Briefly describe in plain English what combat tactics this character might use should combat occur.
If you want your tactics to be determined by the GM, or to remain the same as your last settings, leave the box below blank.

Max 6 lines of text.

Offered Action / Offered Team Tactics & Roleplay (Briefly describe in plain English what tactics & roleplay this character might use in an offered action of team-up in which they are potentially involved this turn..
If you want this to be determined by the GM, or to remain the same as your last settings, leave the box below blank.

Max 6 lines of text.

Change City Home Location (Costs $2000, or FREE On First turn)


Character 5/ (Commercial Players Only)

Character Number (This is the number in brackets after the characters name on your turnsheet.)

(If you do not want to process this character on the next turn, uncheck this box.)

Dawn Activities (Commercial Players Only)
Morning Activities
Lunchtime Activities (Commercial Players Only)
Afternoon Activities
Twilight Activities (Commercial Players Only)
Evening Activities
Midnight Activities (Commercial Players Only)
Small Hours Activities (Commercial Players Only)

Combat Tactics (Briefly describe in plain English what combat tactics this character might use should combat occur.
If you want your tactics to be determined by the GM, or to remain the same as your last settings, leave the box below blank.

Max 6 lines of text.

Offered Action / Offered Team Tactics & Roleplay (Briefly describe in plain English what tactics & roleplay this character might use in an offered action of team-up in which they are potentially involved this turn..
If you want this to be determined by the GM, or to remain the same as your last settings, leave the box below blank.

Max 6 lines of text.

Change City Home Location (Costs $2000, or FREE On First turn)

Character 6/ (Commercial Players Only)

Character Number (This is the number in brackets after the characters name on your turnsheet.)

(If you do not want to process this character on the next turn, uncheck this box.)

Dawn Activities (Commercial Players Only)
Morning Activities
Lunchtime Activities (Commercial Players Only)
Afternoon Activities
Twilight Activities (Commercial Players Only)
Evening Activities
Midnight Activities (Commercial Players Only)
Small Hours Activities (Commercial Players Only)

Combat Tactics (Briefly describe in plain English what combat tactics this character might use should combat occur.
If you want your tactics to be determined by the GM, or to remain the same as your last settings, leave the box below blank.

Max 6 lines of text.

Offered Action / Offered Team Tactics & Roleplay (Briefly describe in plain English what tactics & roleplay this character might use in an offered action of team-up in which they are potentially involved this turn..
If you want this to be determined by the GM, or to remain the same as your last settings, leave the box below blank.

Max 6 lines of text.

Change City Home Location (Costs $2000, or FREE On First turn)

Character 7/ (Commercial Players Only)

Character Number (This is the number in brackets after the characters name on your turnsheet.)

(If you do not want to process this character on the next turn, uncheck this box.)

Dawn Activities (Commercial Players Only)
Morning Activities
Lunchtime Activities (Commercial Players Only)
Afternoon Activities