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About Characters
Main characters are the characters you choose to set up and play in the game. They are your primary tools to achieve your goals. Any commercial player can control up to ten main characters in a single Abnormals position. Freeplay players have only a single free character in their position. These characters are not considered to be a “team”, nor in any way associated with one another, unless you choose to play them that way. They are individuals.
Players can control as many positions in Abnormals as they want to within the limits you decide to set for real world costs and time.
Power Points
Characters in Abnormals are set up using Power Points (PPs). You spend these points creating your initial character. You should remember that the key “theme” of your character is the important thing to achieve here. You can add more powers, gizmos and quirks as you gain in experience through play, but the initial shape your character takes is much harder to amend later.
Each character starts off with 80 PPs to spend. This initial total is adjusted by your choice of character type.
Character Types
There are many different character types in the game. Some have their own advantages and disadvantages in play, or are simply more or less common in the game world. This is reflected by the adjustment that choosing this type makes in your starting power points. The types of character available follows:-
Abnormals (PP adjustment: +20)
With powers and abilities caused by the after-effects of the Helix Virus, these are by far the most common characters in the game. They have the widest range of potential powers and the most power points to spend on creation.
Subnormals (PP Adjustment: Varies)
These freakish monsters were also caused by the Helix Virus. Unfortunately, their appearance is startling and usually unpleasant or weird enough to make the general public distrust and fear them. Subnormals are “stuck” the way they look. They cannot switch back to human shape, much as they might wish to be able to. There are various subtypes of subnormal and each has their own PP adjustment as follows:-
“Brick” (PP Adjustment: -20)
These are huge beasts with bizarre skin, in both texture and colour. They could seem to be made entirely of green bricks, polished silver crystal, or cold grey iron.
“Myth” (PP Adjustment: -40)
These characters no longer look human at all, but instead look like some mythical monster or strange animal. Their appearance might be of a man with a lions head and tail, a woman with snakes instead of hair, or perhaps they look like Godzilla or a Dragon!
“Freak” (PP Adjustment: None)
Freaks look human except for some bizarre feature which sets them apart. Perhaps they have purple glowing eyes, webbed hands and feet, a head that is twice its normal size, or some other strange feature.
Costumed Adventurer (PP Adjustment: varies)
These normal humans have joined the world of the super-powered through training, technology, or the arcane. There are various subtypes of Costumed Adventurer and each has a different PP adjustment, as follows:-
Costumed Adventurer “Daredevil” (PP Adjustment: None)
Daredevils are humans who have achieved their abilities through rigorous specialised or advanced training and natural gifts.
Costumed Adventurer “Shell” (PP adjustment: -20)
Shells are humans whose powers come from a suit they wear, usually (but not always) armour of some kind.
Costumed Adventurer “Brain” (PP adjustment: -30)
Brains are humans gifted with powers of the mind, commonly known as psi-powers. All their powers come from latent mental abilities which they have been able to access. A Brain whose powers were activated by the Helix Virus should be set up as an Abnormal instead and simply “roleplayed” as a Brain.
Costumed Adventurer “Mage” (PP adjustment: -50)
Mages are humans who have discovered that magic is real, and have learnt to use it for their own ends. Mages always begin the game as little more than gifted amateurs, hence the heavy negative PP adjustment. Initially, they will have simply discovered the “Hidden World.” Mages are a long-term play proposition and are recommended for experienced gamers only.
Costumed Adventurer “Alien” (PP adjustment: -50)
Aliens gain their special powers due to their strange origins. They could be from another planet, from Atlantis, from the center of the Earth, from another dimension, a time-traveller from another period in Earth history, or whatever you dream up. Aliens can have a startling appearance in a similar way to a Subnormal, if you choose, although they are still set up as Aliens, not as Subnormals.
Costumed Adventurer “Foci” (PP adjustment: None)
Foci are humans who gain their special abilities due to an item, artifact or gizmo they possess. It might be an ancient samurai sword, a mystic wand, a futuristic watch, or an alien skateboard...the limit is only your imagination. If a Foci is not carrying their focus item they have no access to their special powers.
Costumed Adventurer “Shade” (PP adjustment: -20)
Shades are humans who gain their special powers due to exposure to some weird effect. A character who gets their powers by drinking a magic potion or scientific chemical, by walking through a stone arch at midnight, by listening to the static on an antique radio, or by standing in front of a glowing orange lantern they were given by aliens when they were abducted, would all be considered a Shade. The primary thing to remember about a shade is that their powers are temporary. They wear out and must be recharged by exposure to the same source as originally granted those powers.

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